![]() ![]() On that menu, the player could enter one or more codes, which would modify certain aspects of the game. ![]() When using a Game Genie, the NES started up showing a basic Game Genie menu. Here's a totally rad commercial (right down to the Bill and Ted knockoff dudes) explaining, in kid-friendly terms, how the Game Genie worked:Ī Slightly More Technical Explanation of the Genie's Magic So the good news was that if you were willing to keep the Game Genie in there forever, it could provide a more reliable connection for your games, and was probably better than blowing into your cartridges. But if you left it inserted permanently, it effectively replaced the NES cartridge slot, and that connection could be more reliable than inserting and removing games within the NES itself. This connection ended up being a double-edged sword: using the Game Genie could eventually damage your NES's cartridge slot if you inserted and removed it a lot. The Game Genie had a wicked set of connector pins that attached to the NES's slot with a death grip. The NES Game Genie was designed to be crammed into the front of the NES it stuck out the front and you had to attach game cartridges to the slot on the Game Genie. Plugging Inįrom the start, the Game Genie was marketed as a "game enhancer," though there's a fine line between "enhancing" and "cheating." In short, it was able to modify games at startup, so you could change them in ways that made your gaming life easier-typical enhancements involved adding lives or weapons, or in rare cases strange things like accessing hidden areas of the game that weren't normally playable. Here's exactly how it worked, and how people are still using it today. with infinite lives, or get infinite rockets in Metroid. Here was a device that would let me play Super Mario Bros. The Game Genie was the technological holy grail of my Nintendo-playing childhood. ![]()
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